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How it works

Real trades. Fair points.

FTL is fantasy football for Strike Finance. You pick five real Strike traders, and every trade they make that week scores for you. Here is exactly how the points work, and how the game stops people from gaming them.

The week

  1. 1

    Start or join a league

    8 to 500 managers, set by whoever starts it. Invite people with a code; bots only make up the numbers.

  2. 2

    Pick five traders

    Spend up to 200 credits, plus a bonus for your own trading on Strike.

  3. 3

    Squads lock at kick-off

    Monday 00:00 UTC. No changes once the week starts.

  4. 4

    Seven days of points

    Every day your traders trade on Strike, they score for you.

Two kinds of week can host a league: next week, which you pick now and watch live, and a finished week, which you play straight away as a replay. The week in progress cannot be picked, because its results are already coming in.

Your squad

Five traders: three starters who score, and two on the bench. One starter is your captain. Friends can pick the same traders as you.

  • Prices, 20 to 60 credits. Set by how many points a trader scored the week before: the best are 60, the quietest 20.
  • Grades, A+ to D. Last week's return against everyone else: A+ is the top 10%, A the next 20%, B the middle 30%, C the next 25%, and D the bottom 15%.
  • Budget, 200 credits. Enough for a couple of stars and some value picks, never all five stars.

Trading bonus

Sign in with the wallet you trade with, and your own Strike volume over the last seven days adds credits when you join a league.

Your 7-day volume on StrikeExtra credits
$1,000++10
$10,000++20
$50,000++35
$250,000++50

Points

1 to 10

Daily rank

Each day, every Strike trader who traded is ranked by return: realized profit after fees, divided by their equity going into the day. The top tenth scores 10, the next tenth 9, down to 1. A trader who did not trade scores 0.

−5

Liquidation

Any liquidation that day costs 5 points on top of the rank, so a liquidated trader can score below zero.

×1.5

Captain

Your captain's points count one and a half times, on days the captain trades.

Auto-sub

Bench

Three starters score. A starter who sits a day out is replaced, for that day only, by your first bench trader who traded.

Example day

Your captain finishes in the top tenth (10 × 1.5 = 15). Your second starter ranks in the fifth tenth (5). Your third starter does not trade, so your first bench trader comes on, ranks in the eighth tenth, but gets liquidated (8 − 5 = 3). Your day: 15 + 5 + 3 = 23 points.

Matchups and standings

Every manager has one head-to-head matchup for the week, drawn at random at kick-off, so nobody can arrange their opponent. Managers play managers; bots only make up the numbers: a league with fewer than 8 managers gets bots up to 8, and an odd number of managers gets one bot so the last one has an opponent. An event with 120 managers plays as 120 people.

The standings rank every squad in the league by total points, with each manager's matchup result (W, L or D) beside them. Win your matchup to win the week; finish top for bragging rights over everyone else.

Fair play

The ways someone might try to game FTL, and what stops them.

No hindsight

Squads lock before the week starts, and the week already in progress cannot be picked. You can replay a finished week, but only on its own, against bots and friends who pick blind too.

One lucky trade is not a week

Points come from rank, not dollars, and a trader scores at most 10 a day. A 400% day earns the same 10 as a steady top-tenth day, so a single gamble cannot run away with the league.

Small accounts cannot inflate returns

Returns are measured against at least $100 of equity, so a $5 account that makes $5 shows 5%, not 100%.

You cannot pick yourself

The game refuses a squad that includes your own Strike account, so you can never score your own trading.

Only real, active people

A trader is pickable only after 5 to 3,000 trades in the week before. That keeps out dormant accounts and high-frequency bots. Vaults are never pickable.

Every point can be checked

Points come from public trade data on Strike, recomputed every five minutes. Anyone can look a trader up on Strike and see the same fills.

What no fantasy game can fully stop. One person could run two Strike accounts, hedge between them, and close only the winning side on the account a squad picked. FTL limits what that buys: the trader still scores at most 10 a day, the same as any top-tenth trader, the account must be an active trader in the week before to be pickable at all, and the trades cost real fees on Strike.